A hero for hire has finally decided to take some well-earned R&R. Unfortunately for her, a coastal corporation has unleashed a cavalcade of beasts in an attempt to chaotically lower property values. Whether she likes it or not, her vacation is on hold as she's tasked with restoring order to the city.
Developed as a project for Rider University's Game Development I class, the goal was to make a vertical slice of a two-dimensional game within one semester. Utilizing purchased assets and working in Godot, I created a two-dimensional platformer where the goal is to run around the city and collect enough energy from enemies as evidence of their defeat.